TFT Set 17 Augments – Best Augments | TFT Meta

All Teamfight Tactics Set 17 augments. Win rate and top-4 statistics, plus best augments for every comp.

augments – Teamfight Tactics Set 17 Silver

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Augmented Power
Augmented Power
Your next augment is one tier higher. 1
Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more. Attacks: (?) 1
Backup Bows
Backup Bows
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: (?) 1
Beggars Can Be Choosers
Beggars Can Be Choosers
You get +3 Augment rerolls for all other augment choices. Gain 7 gold. 1
Blacksmith Training
Blacksmith Training
Whenever you build an item, gain a completed item anvil instead. That anvil always offers the item built + 2 other options. Gain a random component. 1
Bonk!
Bonk!
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill. 1
Boxing Lessons
Boxing Lessons
Your team gains 30 Health for each ally that starts combat in the front row. 1
Bulking Up I
Bulking Up I
Your team gains 35 Health. After each round, they gain 8 more. (Current Health: (?)) 1
Bulky Buddies I
Bulky Buddies I
Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. 1
Called Shot
Called Shot
Set your win streak to 4. Gain 4 gold. 1
Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals 82000 physical damage, gain 2 more. Damage dealt: (?) 1
Carve a Path
Carve a Path
Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: (?) 1
Chaotic Evolution
Chaotic Evolution
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. 1
Charge Transfer I
Charge Transfer I
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. 1
Climb The Ladder I
Climb The Ladder I
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. 1
Cognitive Tax
Cognitive Tax
Gain 8 gold and 1 XP. 1
Cognitive Tax+
Cognitive Tax+
Gain 12 gold and 3 XP. 1
Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 45000 magic damage, gain 2 more. Damage dealt: (?) 1
Continuous Conjuration
Continuous Conjuration
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: (?) 1
Corrosion
Corrosion
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. 1
Crafted Crafting
Crafted Crafting
Whenever you craft a completed item, gain 2 rerolls. 1
Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: (?) 1
Critical Success
Critical Success
Gain a Sparring Glove. After your team's attacks critically strike 385 times, gain 2 more. Critical strikes: (?) 1
Crossfire
Crossfire
Enemies take 5% damage as bonus true damage, increased by 1% up to 25% every time they take damage. 1
Delayed Shipment
Delayed Shipment
After 10 player combats, choose one of the following Artifacts: Manazane, Sniper's Focus, Hullcrusher. Rounds remaining: (?) 1
Delayed Start
Delayed Start
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. 1
Diversified Portfolio
Diversified Portfolio
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: (?) 1
Diversified Portfolio+
Diversified Portfolio+
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: (?) 1
Dummify
Dummify
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. 1
Efficient Shopper
Efficient Shopper
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now. 1
Efficient Shopper II
Efficient Shopper II
For the next 3 carousels, gain a second copy of the champion taken and its item. Gain 2 gold now. 1
Expedition
Expedition
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. (?) 1
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: (?) 1
Extra Buckles
Extra Buckles
Gain a Giant's Belt. After your team takes 90000 damage, gain 2 more. Damage taken: (?) 1
Eye For An Eye
Eye For An Eye
For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: (?) 1
Eye For An Eye+
Eye For An Eye+
Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: (?) 1
Feeling Lucky
Feeling Lucky
Gain 12 gold, then flip a coin. If heads, gain 4 more gold. (?) 1
Find Your Center
Find Your Center
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. 1
Firesale
Firesale
Each round, steal a random (?)-cost or lower champion from the shop. Gain 1 gold. 1
Firesale
Firesale
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. 1
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: (?) 1
Flowing Tears
Flowing Tears
Gain a Tear of the Goddess. After your team spends 7800 Mana, gain 2 more. Mana spent: (?) 1
Focused Fire
Focused Fire
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. 1
Glass Cannon I
Glass Cannon I
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. 1
Group Hug I
Group Hug I
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. 1
Instant Gratification
Instant Gratification
The first copy of each unlockable 1- 3 cost champion you purchase is upgraded to 2-star. Gain 8 gold. 1
Item Collector I
Item Collector I
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. 1
Item Ladder
Item Ladder
Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage. 1
Kick Start
Kick Start
Gain a random 2-star 2-cost champion and 1 gold. 1
Kingslayer
Kingslayer
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. 1
Lit Fuse
Lit Fuse
Allies that start in the back two rows split 60 total Mana after 6 seconds of combat. 1
Lone Hero
Lone Hero
Your last surviving champion gains 140% Attack Speed and 35% Durability 1
Manaflow I
Manaflow I
Your allies that start combat in the back row gain 2 additional Mana per attack. 1
On The House
On The House
Whenever you star up a champion, gain 1 gold. Gain 4 gold now. 1
On a Roll
On a Roll
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. 1
One For All I
One For All I
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. 1
Page of Swords
Page of Swords
Gain 2 B.F. Swords. 1
Patience is a Virtue
Patience is a Virtue
Each round, gain 2 free rerolls if you did not buy a champion last round. 1
Petricite Armor I
Petricite Armor I
Your team takes 9% reduced damage from champion abilities. 1
Placebo
Placebo
Your team gains 1% Attack Speed. Gain 8 gold. 1
Placebo+
Placebo+
Your team gains 1% Attack Speed. Gain 14 gold. 1
Pocket Recombobulator
Pocket Recombobulator
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. 1
Precise Planning
Precise Planning
When you win or lose combat by 4 or fewer units, gain 2 gold next round. 1
Precise Smithing
Precise Smithing
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items. 1
Restart Mission
Restart Mission
Remove all champions on your board and bench. Gain (?) random 2-star 3-costs, (?) 2-star 2-costs, and (?) 2-star 1-cost champion. 1
Rigged Shop
Rigged Shop
Your next shop and every 4 shops will contain all 3-cost champions. 1
Rigged Shop+
Rigged Shop+
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. 1
Silver Destiny
Silver Destiny
Gain a random Silver Augment and 2 gold. 1
Silver Destiny+
Silver Destiny+
Gain a random Silver Augment and 4 gold. 1
Silver Destiny++
Silver Destiny++
Gain a random Silver Augment and 7 gold. 1
Size Matters
Size Matters
Gain a Giant's Belt. After a champion starts combat with more than (?) max Health, gain a Warmog's Armor. 1
Slice of Life
Slice of Life
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. 1
Slightly Magic Roll
Slightly Magic Roll
Roll a die. Gain rewards based on the number rolled. Reward: (?) 1
Small Grab Bag
Small Grab Bag
Gain 2 random item components. 1
Stellar Combo
Stellar Combo
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes. 1
Superstars I
Superstars I
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. Bonus: (?)% 1
Survivor
Survivor
Gain 4 gold. After 3 players are eliminated, gain 100 more gold. 1
Table Scraps
Table Scraps
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. 1
Termeepnal Velocity
Termeepnal Velocity
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target. 1
The Tower
The Tower
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. 1
Titanic Titan
Titanic Titan
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. 1
Twin Guardians
Twin Guardians
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. 1
Yasuo's Golden Hex
Yasuo's Golden Hex
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. 1