TFT Set 17 Augments – Best Augments | TFT Meta
All Teamfight Tactics Set 17 augments. Win rate and top-4 statistics, plus best augments for every comp.
augments – Teamfight Tactics Set 17 Silver
| Lõi nâng cấp | Công dụng | Hạng |
|---|---|---|
|
Augmented Power
|
Your next augment is one tier higher. | 1 |
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Backup Bows
|
Gain a Recurve Bow. After your team attacks 1200 times, gain 2 more. Attacks: (?) | 1 |
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Backup Bows
|
Gain a Recurve Bow. After your team attacks 1000 times, gain 2 more. Attacks: (?) | 1 |
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Beggars Can Be Choosers
|
You get +3 Augment rerolls for all other augment choices. Gain 7 gold. | 1 |
|
Blacksmith Training
|
Whenever you build an item, gain a completed item anvil instead. That anvil always offers the item built + 2 other options. Gain a random component. | 1 |
|
Bonk!
|
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill. | 1 |
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Boxing Lessons
|
Your team gains 30 Health for each ally that starts combat in the front row. | 1 |
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Bulking Up I
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Your team gains 35 Health. After each round, they gain 8 more. (Current Health: (?)) | 1 |
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Bulky Buddies I
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Allies that start combat next to exactly 1 other ally gain 100 Health. When that champion dies, the other gains a 10% max Health Shield for 10 seconds. | 1 |
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Called Shot
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Set your win streak to 4. Gain 4 gold. | 1 |
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Carve a Path
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Gain a B.F. Sword. After your team deals 82000 physical damage, gain 2 more. Damage dealt: (?) | 1 |
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Carve a Path
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Gain a B.F. Sword. After your team deals 65000 physical damage, gain 2 more. Damage dealt: (?) | 1 |
|
Chaotic Evolution
|
Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack. | 1 |
|
Charge Transfer I
|
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage. | 1 |
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Climb The Ladder I
|
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist. | 1 |
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Cognitive Tax
|
Gain 8 gold and 1 XP. | 1 |
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Cognitive Tax+
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Gain 12 gold and 3 XP. | 1 |
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Continuous Conjuration
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Gain a Needlessly Large Rod. After your team deals 45000 magic damage, gain 2 more. Damage dealt: (?) | 1 |
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Continuous Conjuration
|
Gain a Needlessly Large Rod. After your team deals 38000 magic damage, gain 2 more. Damage dealt: (?) | 1 |
|
Corrosion
|
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | 1 |
|
Crafted Crafting
|
Whenever you craft a completed item, gain 2 rerolls. | 1 |
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Critical Success
|
Gain a Sparring Glove. After your team's attacks critically strike 320 times, gain 2 more. Critical strikes: (?) | 1 |
|
Critical Success
|
Gain a Sparring Glove. After your team's attacks critically strike 385 times, gain 2 more. Critical strikes: (?) | 1 |
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Crossfire
|
Enemies take 5% damage as bonus true damage, increased by 1% up to 25% every time they take damage. | 1 |
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Delayed Shipment
|
After 10 player combats, choose one of the following Artifacts: Manazane, Sniper's Focus, Hullcrusher. Rounds remaining: (?) | 1 |
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Delayed Start
|
Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds. | 1 |
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Diversified Portfolio
|
Gain 1 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: (?) | 1 |
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Diversified Portfolio+
|
Gain 4 gold. Each round, gain 1 gold for every 3 non-unique traits active. Gold Bonus: (?) | 1 |
|
Dummify
|
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined Health. The Training Dummy gains 1000 Health per stage. Gain a non-Tank 2-star 2-cost champion. | 1 |
|
Efficient Shopper
|
For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now. | 1 |
|
Efficient Shopper II
|
For the next 3 carousels, gain a second copy of the champion taken and its item. Gain 2 gold now. | 1 |
|
Expedition
|
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. (?) | 1 |
|
Extra Buckles
|
Gain a Giant's Belt. After your team takes 75000 damage, gain 2 more. Damage taken: (?) | 1 |
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Extra Buckles
|
Gain a Giant's Belt. After your team takes 90000 damage, gain 2 more. Damage taken: (?) | 1 |
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Eye For An Eye
|
For every 15 ally champions that die, gain a random component (max 3). Deaths Remaining: (?) | 1 |
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Eye For An Eye+
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Gain a random component. For every 18 ally champions that die, gain another component (max 2). Deaths Remaining: (?) | 1 |
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Feeling Lucky
|
Gain 12 gold, then flip a coin. If heads, gain 4 more gold. (?) | 1 |
|
Find Your Center
|
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | 1 |
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Firesale
|
Each round, steal a random (?)-cost or lower champion from the shop. Gain 1 gold. | 1 |
|
Firesale
|
Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold. | 1 |
|
Flowing Tears
|
Gain a Tear of the Goddess. After your team spends 6500 Mana, gain 2 more. Mana spent: (?) | 1 |
|
Flowing Tears
|
Gain a Tear of the Goddess. After your team spends 7800 Mana, gain 2 more. Mana spent: (?) | 1 |
|
Focused Fire
|
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | 1 |
|
Glass Cannon I
|
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | 1 |
|
Group Hug I
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Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks. | 1 |
|
Instant Gratification
|
The first copy of each unlockable 1- 3 cost champion you purchase is upgraded to 2-star. Gain 8 gold. | 1 |
|
Item Collector I
|
For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power. | 1 |
|
Item Ladder
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Gain a temporary item that unequips and transforms at the start of each round. The item quality increases each Stage. | 1 |
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Kick Start
|
Gain a random 2-star 2-cost champion and 1 gold. | 1 |
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Kingslayer
|
Now and after every player combat, gain 1 gold. If you win against a player who had more health than you, gain 6 gold instead. | 1 |
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Lit Fuse
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Allies that start in the back two rows split 60 total Mana after 6 seconds of combat. | 1 |
|
Lone Hero
|
Your last surviving champion gains 140% Attack Speed and 35% Durability | 1 |
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Manaflow I
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Your allies that start combat in the back row gain 2 additional Mana per attack. | 1 |
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On The House
|
Whenever you star up a champion, gain 1 gold. Gain 4 gold now. | 1 |
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On a Roll
|
Whenever you star up a champion that you fielded last combat, gain 2 free Shop rerolls. Gain 2 gold. | 1 |
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One For All I
|
Your team gains 2% max Health and 1% Damage Amp for each unique one-cost champion on your board. Gain 2 one-costs. | 1 |
|
Page of Swords
|
Gain 2 B.F. Swords. | 1 |
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Patience is a Virtue
|
Each round, gain 2 free rerolls if you did not buy a champion last round. | 1 |
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Petricite Armor I
|
Your team takes 9% reduced damage from champion abilities. | 1 |
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Placebo
|
Your team gains 1% Attack Speed. Gain 8 gold. | 1 |
|
Placebo+
|
Your team gains 1% Attack Speed. Gain 14 gold. | 1 |
|
Pocket Recombobulator
|
Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers. | 1 |
|
Precise Planning
|
When you win or lose combat by 4 or fewer units, gain 2 gold next round. | 1 |
|
Precise Smithing
|
Reforging items and Artifacts grants an anvil of the same value instead. Gain 1 component and 2 reforger now, and 1 reforgers every stage. Includes components and Radiant Items, but does not affect Emblems or Tactician's Items. | 1 |
|
Restart Mission
|
Remove all champions on your board and bench. Gain (?) random 2-star 3-costs, (?) 2-star 2-costs, and (?) 2-star 1-cost champion. | 1 |
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Rigged Shop
|
Your next shop and every 4 shops will contain all 3-cost champions. | 1 |
|
Rigged Shop+
|
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls. | 1 |
|
Silver Destiny
|
Gain a random Silver Augment and 2 gold. | 1 |
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Silver Destiny+
|
Gain a random Silver Augment and 4 gold. | 1 |
|
Silver Destiny++
|
Gain a random Silver Augment and 7 gold. | 1 |
|
Size Matters
|
Gain a Giant's Belt. After a champion starts combat with more than (?) max Health, gain a Warmog's Armor. | 1 |
|
Slice of Life
|
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | 1 |
|
Slightly Magic Roll
|
Roll a die. Gain rewards based on the number rolled. Reward: (?) | 1 |
|
Small Grab Bag
|
Gain 2 random item components. | 1 |
|
Stellar Combo
|
Gain an Aatrox. Your strongest Aatrox becomes an Attack Fighter with an ability that swaps between three different strikes. | 1 |
|
Superstars I
|
Your team deals 5% more damage, increased by 2% for every 3-star champion on your team. Gain 2 rerolls. Bonus: (?)% | 1 |
|
Survivor
|
Gain 4 gold. After 3 players are eliminated, gain 100 more gold. | 1 |
|
Table Scraps
|
After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold. | 1 |
|
Termeepnal Velocity
|
Gain a Poppy. Your strongest Poppy becomes a ranged Attack Caster that flings a high-velocity Meep at her target. | 1 |
|
The Tower
|
Gain a giant Training Dummy with increased Health (increases with Stage). Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | 1 |
|
Titanic Titan
|
Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower. | 1 |
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Twin Guardians
|
If you have exactly 2 allies in your first row, grant them 100 bonus Health, 45 Armor, and 45 Magic Resist. | 1 |
|
Yasuo's Golden Hex
|
Paint a Golden Hex. The unit in the hex gains 250 health, 25% attack speed, and drops 1 gold on kill. | 1 |
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